A study in “model based tracking” techniques focused on the track of “big structures”. It explores literature resources in computer vision, 3D modeling and image processing intending to propose a new specific pipeline and set of techniques for track of uncommonly oversized complex objects, such as some buildings, ships and heavy machinery. See more…
This research proposes an investigation of the interaction between the player and intelligent physical artifacts applied to the context of digital games. The goal is to understand how objects impact the decisions of game design as well as player experience in order to develop methods to assist the community in developing such interactions. See more…
This research proposes a new technique for detecting custom patterns of features. Differently from the techniques found in the literature, the proposed one does not restrict the patterns to be rectangular grids of regularly-spaced features.See more…
This research proposes a new technique for detecting custom patterns of features. Differently from the techniques found in the literature, the proposed one does not restrict the patterns to be rectangular grids of regularly-spaced features.See more…
This research proposes an investigation in the process of the camera model design and camera calibration for wide-angle cameras used in underwater environments.See more…
The ChesfRA project makes use of the miva platform, a wearable computer developed by GRVM, and state-of-the-art research in AR to develop a mobile system for support, training and maintenance activities. Using a computing system for guiding the technician/engineer on its task also enables monitoring and automatic report generation for the assignment.Read More…
Augmented reality applications overlap virtual objects over a real scene considering the context. Today, more advanced applications also make use of diminished reality, which removes real objects from a scene. Read More…
When it comes to electric power transmission, there are issues that must be corrected periodically – such as failing connections, rusting or abrasion.Read More…
3D reconstruction from 2D images demands multidisciplinary knowledge from several areas, including image processing, computer vision, geometry, and linear algebra, and also demands knowledge relating to nonlinear systems optimization, among other areas.Read More…
Among last generation games, physics simulation engines are a mandatory requisite for realism, and soon will be used on applications other than 3D virtual worlds, in order to display more realistic behaviors. Read More…
A2 stands for Augmented Ambient. The Augmented Ambient project aims to construct a highly interactive mobility scenario based on augmented reality applications running on heterogeneous multimedia devices. Mobility is made available through ambient networks, which are dynamic computer networks.Read More…
The Real-Time Photorealistic Rendering of Synthetic Objects into Real Scenes project integrates in real-time synthetic objects into actual scenes in an imperceptible way. A framework that facilitates the development of applications with such requirements was built and implemented. It consists of an API for photorealistic rendering as well as a scene editor software.Read More…
Conventional computational desktop platforms offer by default support to VR based and interactive applications. Both input and output interfaces found in desktop PCs can be considered at least sufficient to accomplish basic applications input and output support.Read More…
The objective of the VWEB project is to develop a multi-platform screen reader, for blind users. This project involves the study of accessibility design guidelines, speech synthesis and screen reading on Operating Systems such as Linux or Windows.Read More…
Vis-Petro is a a tool created to support and facilitate the complex task of petroleum well planning in ultra deep water, through the drilling stage.Read More…
ARCam aims constructing a dedicated hardware platform, based on FPGA, to develop embedded solutions for augmented reality. ARCam creates a flexible system that makes the development of new applications straightforward through the hardware infrastructure available, together with a functions library common to this kind of applications. Read More…
iva stands for mobile, interactive, virtual and autonomous. This project has built a wearable computer, that is to say a mobile and autonomous solution capable to host interactive and virtual applications.Read More…
CIDA is the Chaotic Interaction Devices Abstraction layer, an input devices management platform that aims to abstract the type of the device used. The platform allows changing the interaction devices used by an application as well as the way of interaction, abstracting concepts such as connectivity, property mapping onto functionalities and driver utilization dependence.Read More…
Meta3D is a tool for construction of information visualizations in a three-dimensional space. The tool has been conceived in a way that user utilizes jointly statistical and information visualization techniques, in an integrated manner, making the effective visualization creation process more agile. Read More…
Natural interaction is defined in terms of experience: people naturally communicate through gestures, expressions, movements, and discover the world by looking around and manipulating physical stuff; the key assumption here is that they should be allowed to interact with technology as they are used to interact with the real world in everyday life, as evolution and education taught them to do. Read More…
This project is aimed to construct a haptic device based on an adapted common bicycle that works like an USB joystick with vibration, and may be used as an interaction device for navigation in a virtual environment.Read More…
GRVM in association with Petrobras and FINEP developed the TechPetro project, titled “Developing of Technology: markerless augmented reality and 3D reconstruction”. It is a 3rd generation project that is part of RPCMod. In this project, which was 2 years long, solutions were developed based on two technologies: markerless augmented reality and 3D reconstruction from 2D images.Read More…
The oil and gas industry invests heavily in security measures for its production operations given the ecological hazards brought by equipment failures and human errors.Read More…